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Related: Final Fantasy VII Remake Demo Has a Secret Ending (Technically)Ībove all else, the game put emphasis on player choice - a rare move at a time when JRPGs were linear and narrative-driven. Hopping back and forth between time periods makes the game feel decidedly non-linear, even though a straight-forward end goal drives the overarching, eon-spanning plot. What’s Past Is PrologueĪpart from the game’s eye-catching, colorful design and spellbinding score by (primarily) Yasunori Mitsuda, Square’s JRPG played with how a game’s narrative could unfold. Chrono Trigger’s narrative approach was revolutionary, and, even by today’s standards, it more than holds up.
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Each of the five quest-filled epochs has its own plot line, and an action in one period can have a ripple effect on another. Each of these characters has their own arc full of surprising turns and emotional high notes. The trio vows to use their time-traveling abilities to thwart Lavos.Īlong the way, Frog, Robo (a robot with a near-human personality from 2300 AD) and Ayla (a warrior chief from a village in 65,000,000 BC) join your crew. Then there’s Magus, a dark mage and part-time antagonist with a mysterious past and time-travel connections of his own. Lucca and Marle come to Crono’s aid, but another wayward time portal lands them in 2300 AD, where civilization has been all but wiped out by Lavos, an extraterrestrial parasitic creature that’s harvesting the planet’s energy for sustenance.
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Upon returning to 1000 AD, Crono is put on trial for allegedly kidnapping Marle, and (depending on your seemingly innocuous choices at the Millennial Fair) he’s sentenced to death. Related: You Can Legally Stream The Chrono Trigger Soundtrack Right Now In order to prevent any damage to the timeline, the trio teams up with the swordsman Frog to save Leene. Crono and Lucca follow Marle to the year 600 AD, where the princess is mistaken for her ancestor, Queen Leene. However, the demonstration goes awry when the teleporter and her mystical pendant interact. There, Lucca, his childhood friend and resident mechanical genius, shows off a new teleporter, and Marle, who’s secretly the kingdom’s princess, offers to be the guinea pig. At the game’s onset, Crono mixes and mingles at the Kingdom of Guardia’s Millennial Fair. The game follows the exploits of Crono, a soon-to-be tragic hero with red, Super Saiyan-esque hair who hails from 1000 AD. Years before FFVII was lauded for the unforgettable characters, complex world-building, innovative battle system and cinematic score and visuals that would earn it mass-market appeal outside of Japan, the SNES’s 16-bit time-travel adventure had all that and a bag of Gil.
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Related: The Final Fantasy VII Demo Foreshadows a Great Remake of the Classic Game What Is Chrono Trigger?Ĭhrono Trigger is the brainchild of what Square dubbed its “Dream Team,” which was made up of heavy-hitters Yuji Horii (the creator of Dragon Quest) , Hironobu Sakaguchi (the creator of Final Fantasy) and Akira Toriyama (the creator of Dragon Ball). With optional, narrative-shaping side quests, an emphasis on player choices that actually mattered and (at least) 13 different endings, Chrono Trigger was ahead of the curve for its time, and it absolutely deserves the kind of new life that Square Enix is giving another one of its classics with Final Fantasy VII Remake.
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According to a 2019 Weekly Famitsu poll, Chrono Trigger is the best game of Japan's Heisei period, which lasted from 1989 to 2019. Releasing between Square's much-loved 1994 hit Final Fantasy VI and its iconic 1997 game Final Fantasy VII, Chrono Trigger has long been considered a masterpiece of gaming, both in the '90s and now. …ou’ll wonder how you were ever happy with anything less.” But Chrono Trigger's 25th anniversary came and went this month with little fanfare. In July 1995, Nintendo Power noted that the game “improve on Final Fantasy in almost every area. Take a look at any “Best SNES Games of All Time” list and you’ll find Square Enix’s 1995 classic Chrono Trigger near the top.